javascript - Java script preload contents three.js -


simply pre-load contents bar or ever in three.js project or javascript either way should fine, im familiar action-script task cant seem manage in javascript:

heres code:

    var loader = new three.objmtlloader();      loader.load( 'myobject.obj', 'myobject.mtl', function ( object ) {     for(k in object.children){         object.children[k].position.z =-5;         console.log("position changed");      }      scene.add( object );      console.log("the item loaded"); 

i have looked @ loader examples three.js sample files dont follow well, there way check file size vs file bytes received , implement above, have tried returns under-fine. jquery welcomed

i have similar problem. have created array preload , store objects in there. passed , returned currentid, able store them after that. in objects3dlistjson put info paths

for (var curobj = 0; curobj < objects3dlistjson.length; curobj++) {     loadermtl.load(curobj, objpath, mtlpath, function (object, currentid) {         var obj3d = new obj3d(objects3dlistjson[currentid].objectname, object)         objects3d.push(obj3d);     } } 

of course changed objmtlloader return current id. hope on way.


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